Tag: DanceFlow
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MediaSlide: one collection, four ways to browse
A responsive React component brings list, details, thumbnails and slide views together, with shared selection and pagination.
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Looking closely at artwork with PrismMoves
PrismMoves turns PixelCue measurements into an inspectable visual profile, keeping observed colour and texture separate from model interpretations.
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Five ways to make fire, with different trade-offs
FrameRudiments now offers filmed flame, sprites, a 2D fluid model, a procedural 3D volume and a Blender bake through one composition route.
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FrameRudiments: building a music video from the same clock
An offline renderer brings song timing, lyrics, native movement and full-frame effects together while retaining the source of each part.
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Hearing lyric edits while the music plays
The timeline can now show timed lyrics over cover artwork while the selected audio plays, including unsaved timing edits, seeks and loops.
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Connecting the parts of DanceFlow
DanceFlow now has a clearer shape: independent tools for understanding music, describing rhythmic movement and publishing responsive visual work, without hiding where one kind of evidence ends and another begins.
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RasterMoves: making every image run improve the next one
RasterMoves now has a reusable workflow for checking an upscale, capturing what got in the way, and turning that evidence into a tested improvement for the next run.
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Introducing StemLab: a closer look inside a song
StemLab is my local, evidence-led toolkit for examining how a song is built and finding complete-bar loops for Shorts without pretending one model has the whole answer.
